Upload files to "/"

This commit is contained in:
lasse 2025-04-01 08:40:08 +00:00
commit 5ad717f132
4 changed files with 1560 additions and 0 deletions

69
config.json Normal file
View File

@ -0,0 +1,69 @@
{
"board": {
"name": "Naturheld 140",
"width": 1.25,
"height": 0.6
},
"walls": [
{
"name": "AZ 1",
"shape": "rectangular",
"width": 2.55,
"height": 2.65,
"heightFirstRow": 0.3,
"windows": []
},
{
"name": "AZ 2",
"shape": "rectangular",
"width": 3.62,
"height": 2.5,
"heightFirstRow": 0.3,
"windows": [
{
"left": 1.0,
"bottom": 0.72,
"width": 1.52,
"height": 1.57
}
]
},
{
"name": "GZ 1",
"shape": "rectangular",
"width": 3.60,
"height": 2.5,
"heightFirstRow": 0.3,
"windows": [
{
"left": 1.06,
"bottom": 0.75,
"width": 1.52,
"height": 1.57
}
]
},
{
"name": "GZ 2",
"shape": "rectangular",
"width": 4.0,
"height": 2.65,
"heightFirstRow": 0.3,
"windows": []
},
{
"name": "KZ",
"shape": "triangular",
"width": 7.2,
"height": 4.22,
"windows": [
{
"left": 2.83,
"bottom": 0.95,
"width": 1.6,
"height": 1.4
}
]
}
]
}

742
visualization_data.js Normal file
View File

@ -0,0 +1,742 @@
const wallsData = [
{
"wall": {
"name": "AZ 1",
"width": 2.55,
"height": 2.65,
"shape": "rectangular",
"windows": []
},
"board": {
"width": 1.25,
"height": 0.6
},
"boards": [
{
"x": 0,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 1.25,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 2.5,
"y": 0,
"width": 0.04999999999999982,
"height": 0.3,
"is_cut": true
},
{
"x": 0,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.3,
"width": 0.04999999999999982,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.8999999999999999,
"width": 0.04999999999999982,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 1.5,
"width": 0.04999999999999982,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.5500000000000003,
"is_cut": true
},
{
"x": 1.25,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.5500000000000003,
"is_cut": true
},
{
"x": 2.5,
"y": 2.0999999999999996,
"width": 0.04999999999999982,
"height": 0.5500000000000003,
"is_cut": true
}
]
},
{
"wall": {
"name": "AZ 2",
"width": 3.62,
"height": 2.5,
"shape": "rectangular",
"windows": [
{
"left": 1.0,
"bottom": 0.72,
"width": 1.52,
"height": 1.57
}
]
},
"board": {
"width": 1.25,
"height": 0.6
},
"boards": [
{
"x": 0,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 1.25,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 2.5,
"y": 0,
"width": 1.12,
"height": 0.3,
"is_cut": true
},
{
"x": 0,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.3,
"width": 1.12,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.8999999999999999,
"width": 1.12,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 1.5,
"width": 1.12,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.40000000000000036,
"is_cut": true
},
{
"x": 1.25,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.40000000000000036,
"is_cut": true
},
{
"x": 2.5,
"y": 2.0999999999999996,
"width": 1.12,
"height": 0.40000000000000036,
"is_cut": true
}
]
},
{
"wall": {
"name": "GZ 1",
"width": 3.6,
"height": 2.5,
"shape": "rectangular",
"windows": [
{
"left": 1.06,
"bottom": 0.75,
"width": 1.52,
"height": 1.57
}
]
},
"board": {
"width": 1.25,
"height": 0.6
},
"boards": [
{
"x": 0,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 1.25,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 2.5,
"y": 0,
"width": 1.1,
"height": 0.3,
"is_cut": true
},
{
"x": 0,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.3,
"width": 1.1,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.8999999999999999,
"width": 1.1,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 1.5,
"width": 1.1,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.40000000000000036,
"is_cut": true
},
{
"x": 1.25,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.40000000000000036,
"is_cut": true
},
{
"x": 2.5,
"y": 2.0999999999999996,
"width": 1.1,
"height": 0.40000000000000036,
"is_cut": true
}
]
},
{
"wall": {
"name": "GZ 2",
"width": 4.0,
"height": 2.65,
"shape": "rectangular",
"windows": []
},
"board": {
"width": 1.25,
"height": 0.6
},
"boards": [
{
"x": 0,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 1.25,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 2.5,
"y": 0,
"width": 1.25,
"height": 0.3,
"is_cut": true
},
{
"x": 3.75,
"y": 0,
"width": 0.25,
"height": 0.3,
"is_cut": true
},
{
"x": 0,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.3,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.75,
"y": 0.3,
"width": 0.25,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0.8999999999999999,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.75,
"y": 0.8999999999999999,
"width": 0.25,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 1.5,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.75,
"y": 1.5,
"width": 0.25,
"height": 0.6,
"is_cut": true
},
{
"x": 0,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.5500000000000003,
"is_cut": true
},
{
"x": 1.25,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.5500000000000003,
"is_cut": true
},
{
"x": 2.5,
"y": 2.0999999999999996,
"width": 1.25,
"height": 0.5500000000000003,
"is_cut": true
},
{
"x": 3.75,
"y": 2.0999999999999996,
"width": 0.25,
"height": 0.5500000000000003,
"is_cut": true
}
]
},
{
"wall": {
"name": "KZ",
"width": 7.2,
"height": 4.22,
"shape": "triangular",
"windows": [
{
"left": 2.83,
"bottom": 0.95,
"width": 1.6,
"height": 1.4
}
]
},
"board": {
"width": 1.25,
"height": 0.6
},
"boards": [
{
"x": 0.0,
"y": 0,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.25,
"y": 0,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.5,
"y": 0,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.75,
"y": 0,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 5.0,
"y": 0,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 6.25,
"y": 0,
"width": 0.9500000000000002,
"height": 0.6,
"is_cut": true
},
{
"x": 0.5118483412322274,
"y": 0.6,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 1.7618483412322274,
"y": 0.6,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.0118483412322274,
"y": 0.6,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 4.261848341232227,
"y": 0.6,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 5.511848341232227,
"y": 0.6,
"width": 1.1763033175355453,
"height": 0.6,
"is_cut": true
},
{
"x": 1.0236966824644549,
"y": 1.2,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.273696682464455,
"y": 1.2,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.523696682464455,
"y": 1.2,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 4.773696682464455,
"y": 1.2,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 6.023696682464455,
"y": 1.2,
"width": 0.1526066350710895,
"height": 0.6,
"is_cut": true
},
{
"x": 1.5355450236966823,
"y": 1.7999999999999998,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 2.7855450236966823,
"y": 1.7999999999999998,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 4.035545023696683,
"y": 1.7999999999999998,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 5.285545023696683,
"y": 1.7999999999999998,
"width": 0.3789099526066355,
"height": 0.6,
"is_cut": true
},
{
"x": 2.0473933649289098,
"y": 2.4,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.2973933649289098,
"y": 2.4,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 4.54739336492891,
"y": 2.4,
"width": 0.6052132701421802,
"height": 0.6,
"is_cut": true
},
{
"x": 2.5592417061611377,
"y": 3.0,
"width": 1.25,
"height": 0.6,
"is_cut": false
},
{
"x": 3.8092417061611377,
"y": 3.0,
"width": 0.8315165876777253,
"height": 0.6,
"is_cut": true
},
{
"x": 3.071090047393365,
"y": 3.6,
"width": 1.05781990521327,
"height": 0.6,
"is_cut": true
},
{
"x": 3.582938388625592,
"y": 4.199999999999999,
"width": 0.034123222748816316,
"height": 0.020000000000000018,
"is_cut": true
}
]
}
];

259
wall_calculator.py Normal file
View File

@ -0,0 +1,259 @@
import json
import math
from dataclasses import dataclass
from typing import List, Tuple, Dict
import webbrowser
import os
@dataclass
class Window:
left: float # position from left edge
bottom: float # position from bottom edge
width: float
height: float
@dataclass
class Dimensions:
name: str
width: float
height: float
shape: str = "rectangular"
windows: List[Window] = None
heightFirstRow: float = None
def __post_init__(self):
if self.windows is None:
self.windows = []
@dataclass
class Board:
x: float # x position
y: float # y position
width: float
height: float
is_cut: bool
@dataclass
class BoardUsage:
full_boards: int
cut_boards: List[float] # List of cut board lengths in meters
last_row_height: float # Height of the last row in meters
waste: float # Total waste in square meters
board_positions: List[Board] # List of all boards with their positions
@dataclass
class WallResult:
wall: Dimensions
usage: BoardUsage
def load_config(filename: str) -> Tuple[List[Dimensions], Dimensions]:
"""Load walls and board dimensions from config file."""
with open(filename, 'r') as f:
config = json.load(f)
walls = []
for wall_config in config['walls']:
windows = []
if 'windows' in wall_config:
for w in wall_config['windows']:
windows.append(Window(
left=w['left'],
bottom=w['bottom'],
width=w['width'],
height=w['height']
))
wall = Dimensions(
name=wall_config['name'],
width=wall_config['width'],
height=wall_config['height'],
shape=wall_config.get('shape', 'rectangular'),
windows=windows,
heightFirstRow=wall_config.get('heightFirstRow', None)
)
walls.append(wall)
board = Dimensions(**config['board'])
return walls, board
def get_row_width(y: float, wall: Dimensions) -> float:
"""Calculate the width of the wall at a given height."""
if wall.shape == "rectangular":
return wall.width
elif wall.shape == "triangular":
# For equilateral triangle, calculate width at given height
# At y=0 (bottom), width is wall.width
# At y=wall.height (top), width is 0
return wall.width * (1 - y/wall.height)
return 0
def get_row_offset(y: float, wall: Dimensions) -> float:
"""Calculate the x-offset for a row at given height in triangular walls."""
if wall.shape != "triangular":
return 0
# For triangular shape, calculate offset based on similar triangles
# At y=0 (bottom), offset is 0
# At y=wall.height (top), offset is wall.width/2
return (y / wall.height) * (wall.width / 2)
def calculate_board_usage(wall: Dimensions, board: Dimensions) -> BoardUsage:
"""Calculate how many boards are needed to cover the wall."""
# Calculate the height of the first row if specified
first_row_height = wall.heightFirstRow if wall.heightFirstRow is not None else board.height
# Calculate remaining height after first row
remaining_height = wall.height - first_row_height
# Calculate number of full-height rows needed for remaining height
full_rows = math.floor(remaining_height / board.height)
# Calculate the height of the last row
last_row_height = remaining_height - (full_rows * board.height)
if last_row_height < 0.01: # If less than 1cm remaining, ignore it
last_row_height = 0
full_rows = math.floor(remaining_height / board.height)
rows = 1 + full_rows + (1 if last_row_height > 0 else 0) # First row + full rows + last row if needed
full_boards = 0
cut_boards = []
waste = 0
board_positions = []
# Process each row
for row in range(rows):
# Calculate y position from bottom
if row == 0:
current_y = 0
current_row_height = first_row_height
else:
current_y = first_row_height + ((row - 1) * board.height)
current_row_height = last_row_height if row == rows - 1 else board.height
# Calculate the width of the wall at this height
row_width = get_row_width(current_y, wall)
next_row_width = get_row_width(current_y + current_row_height, wall)
# For triangular shape, we need to handle trapezoidal sections
if wall.shape == "triangular":
# Use the wider base for board calculations to ensure coverage
row_width = max(row_width, next_row_width)
# Calculate x offset for triangular walls
x_offset = get_row_offset(current_y, wall)
current_x = x_offset
remaining_width = row_width
while remaining_width > 0:
if remaining_width >= board.width:
full_boards += 1
board_positions.append(Board(
x=current_x,
y=current_y,
width=board.width,
height=current_row_height,
is_cut=current_row_height != board.height
))
current_x += board.width
remaining_width -= board.width
# Calculate waste if board height is cut
if current_row_height != board.height:
waste += (board.width * (board.height - current_row_height))
else:
if remaining_width > 0:
cut_boards.append(remaining_width)
board_positions.append(Board(
x=current_x,
y=current_y,
width=remaining_width,
height=current_row_height,
is_cut=True
))
# Calculate waste considering both width and height cuts
width_waste = board.width - remaining_width
height_waste = board.height - current_row_height if current_row_height != board.height else 0
waste += (width_waste * current_row_height) + (remaining_width * height_waste)
remaining_width = 0
return BoardUsage(full_boards, cut_boards, last_row_height, waste, board_positions)
def generate_visualization_data(wall_results: List[WallResult], board: Dimensions) -> List[Dict]:
"""Generate data for the visualization of multiple walls."""
return [{
"wall": {
"name": result.wall.name,
"width": result.wall.width,
"height": result.wall.height,
"shape": result.wall.shape,
"windows": [
{
"left": w.left,
"bottom": w.bottom,
"width": w.width,
"height": w.height
}
for w in result.wall.windows
]
},
"board": {
"width": board.width,
"height": board.height
},
"boards": [
{
"x": b.x,
"y": b.y,
"width": b.width,
"height": b.height,
"is_cut": b.is_cut
}
for b in result.usage.board_positions
]
} for result in wall_results]
def main():
# Load configuration
walls, board = load_config('config.json')
# Calculate board usage for each wall
wall_results = []
total_full_boards = 0
total_cut_boards = 0
total_waste = 0
for wall in walls:
usage = calculate_board_usage(wall, board)
wall_results.append(WallResult(wall, usage))
total_full_boards += usage.full_boards
total_cut_boards += len(usage.cut_boards)
total_waste += usage.waste
# Print results for each wall
for result in wall_results:
print(f"\n{result.wall.name}:")
print(f"Wall dimensions: {result.wall.width}m x {result.wall.height}m")
print(f"Wall shape: {result.wall.shape}")
print(f"Full boards needed: {result.usage.full_boards}")
print(f"Cut boards needed: {len(result.usage.cut_boards)}")
print("Cut board lengths:", [f"{length:.2f}m" for length in result.usage.cut_boards])
print(f"Last row height: {result.usage.last_row_height:.2f}m")
print(f"Waste: {result.usage.waste:.2f} square meters")
# Print total summary
print("\nTotal Summary:")
print(f"Total full boards needed: {total_full_boards}")
print(f"Total cut boards needed: {total_cut_boards}")
print(f"Total waste: {total_waste:.2f} square meters")
print(f"Total boards needed: {total_full_boards + total_cut_boards}")
# Generate visualization data
viz_data = generate_visualization_data(wall_results, board)
with open('visualization_data.js', 'w') as f:
f.write(f"const wallsData = {json.dumps(viz_data, indent=2)};")
# Open visualization in browser
webbrowser.open('file://' + os.path.abspath('wall_visualization.html'))
if __name__ == "__main__":
main()

490
wall_visualization.html Normal file
View File

@ -0,0 +1,490 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Wall Board Coverage Visualization</title>
<style>
body {
font-family: Arial, sans-serif;
margin: 20px;
background-color: #f0f0f0;
}
.container {
max-width: 1200px;
margin: 0 auto;
}
.wall-section {
margin-bottom: 40px;
padding: 20px;
background-color: white;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
.canvas-container {
position: relative;
margin-top: 20px;
}
canvas {
background-color: white;
border: 1px solid #ccc;
}
#boardInfo {
position: absolute;
background-color: rgba(0, 0, 0, 0.8);
color: white;
padding: 8px;
border-radius: 4px;
font-size: 12px;
pointer-events: none;
display: none;
}
.legend {
margin-top: 20px;
display: flex;
gap: 20px;
}
.legend-item {
display: flex;
align-items: center;
gap: 8px;
}
.legend-color {
width: 20px;
height: 20px;
border: 1px solid #000;
}
.dimensions {
margin-top: 20px;
font-size: 14px;
}
.stats {
margin-top: 20px;
padding: 10px;
background-color: #f8f8f8;
border: 1px solid #ccc;
border-radius: 4px;
}
.total-summary {
margin-top: 40px;
padding: 20px;
background-color: #e8f5e9;
border-radius: 8px;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
h2 {
margin-top: 0;
color: #2e7d32;
}
</style>
</head>
<body>
<div class="container">
<h1>Wall Board Coverage Visualization</h1>
<div id="wallSections"></div>
<div class="legend">
<div class="legend-item">
<div class="legend-color" style="background-color: #4CAF50;"></div>
<span>Full Boards</span>
</div>
<div class="legend-item">
<div class="legend-color" style="background-color: #FFA726;"></div>
<span>Cut Boards</span>
</div>
</div>
<div class="total-summary" id="totalSummary"></div>
<div id="boardInfo"></div>
</div>
<script src="visualization_data.js"></script>
<script>
console.log('Starting visualization script...');
// Add error handling and debugging for data
if (typeof wallsData === 'undefined') {
console.error('Visualization data not loaded!');
document.getElementById('wallSections').innerHTML =
'<div style="color: red; padding: 20px;">Error: Visualization data not loaded. Please run the Python script first.</div>';
} else {
console.log('Loaded wall data:', wallsData);
console.log('Number of walls:', wallsData.length);
const PADDING = 40;
const SCALE_FACTOR = 100; // pixels per meter
function drawWall(ctx, wall) {
ctx.strokeStyle = '#000';
ctx.lineWidth = 2;
if (wall.shape === 'rectangular') {
ctx.strokeRect(
PADDING,
PADDING,
wall.width * SCALE_FACTOR,
wall.height * SCALE_FACTOR
);
} else if (wall.shape === 'triangular') {
const baseWidth = wall.width * SCALE_FACTOR;
const height = wall.height * SCALE_FACTOR;
ctx.beginPath();
ctx.moveTo(PADDING, PADDING + height); // Bottom left
ctx.lineTo(PADDING + baseWidth, PADDING + height); // Bottom right
ctx.lineTo(PADDING + (baseWidth / 2), PADDING); // Top middle
ctx.closePath();
ctx.stroke();
}
}
function drawWindows(ctx, wall) {
if (!wall.windows || wall.windows.length === 0) return;
// Save the current context state
ctx.save();
// Set window style
ctx.strokeStyle = '#000';
ctx.lineWidth = 2;
ctx.fillStyle = 'rgba(135, 206, 235, 0.5)'; // Light blue with 50% transparency
// Draw each window
wall.windows.forEach(window => {
const x = PADDING + (window.left * SCALE_FACTOR);
const y = PADDING + ((wall.height - window.bottom - window.height) * SCALE_FACTOR);
const width = window.width * SCALE_FACTOR;
const height = window.height * SCALE_FACTOR;
// Draw window with semi-transparent fill
ctx.fillRect(x, y, width, height);
ctx.strokeRect(x, y, width, height);
});
// Restore the context state
ctx.restore();
}
function isPointInTriangle(x, y, wall) {
if (wall.shape !== 'triangular') return true;
const baseWidth = wall.width * SCALE_FACTOR;
const height = wall.height * SCALE_FACTOR;
const topX = PADDING + (baseWidth / 2);
const topY = PADDING;
const bottomLeftX = PADDING;
const bottomLeftY = PADDING + height;
const bottomRightX = PADDING + baseWidth;
const bottomRightY = PADDING + height;
// Calculate barycentric coordinates
const denominator = (bottomLeftY - bottomRightY) * (topX - bottomRightX) +
(bottomRightX - bottomLeftX) * (topY - bottomRightY);
const a = ((bottomLeftY - bottomRightY) * (x - bottomRightX) +
(bottomRightX - bottomLeftX) * (y - bottomRightY)) / denominator;
const b = ((bottomRightY - topY) * (x - bottomRightX) +
(topX - bottomRightX) * (y - bottomRightY)) / denominator;
const c = 1 - a - b;
return a >= 0 && a <= 1 && b >= 0 && b <= 1 && c >= 0 && c <= 1;
}
function drawBoards(ctx, wallData) {
wallData.boardRects = [];
let cutBoardsInfo = []; // Store info about cut boards for later
// For triangular walls, create clipping path once
if (wallData.wall.shape === 'triangular') {
ctx.save();
ctx.beginPath();
const baseWidth = wallData.wall.width * SCALE_FACTOR;
const wallHeight = wallData.wall.height * SCALE_FACTOR;
ctx.moveTo(PADDING, PADDING + wallHeight);
ctx.lineTo(PADDING + baseWidth, PADDING + wallHeight);
ctx.lineTo(PADDING + (baseWidth / 2), PADDING);
ctx.closePath();
ctx.clip();
}
// Draw all boards
wallData.boards.forEach((board, index) => {
ctx.fillStyle = board.is_cut ? '#FFA726' : '#4CAF50';
ctx.strokeStyle = '#000';
ctx.lineWidth = 1;
const x = PADDING + (board.x * SCALE_FACTOR);
const y = PADDING + ((wallData.wall.height - board.y - board.height) * SCALE_FACTOR);
const width = board.width * SCALE_FACTOR;
const height = board.height * SCALE_FACTOR;
// Store board position and dimensions for hover detection
wallData.boardRects.push({
x, y, width, height,
boardData: {
width: board.width,
height: board.height,
is_cut: board.is_cut,
y_position: board.y,
x_position: board.x
}
});
// Draw board
ctx.fillRect(x, y, width, height);
ctx.strokeRect(x, y, width, height);
// Store cut board info for later drawing
if (board.is_cut) {
cutBoardsInfo.push({
x, y, width, height,
board: board,
wallData: wallData
});
}
// Draw dimensions if space allows
if (isPointInTriangle(x + width/2, y + height/2, wallData.wall)) {
ctx.fillStyle = '#000';
ctx.font = '10px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// Format dimensions
const widthText = board.width.toFixed(2) + 'm';
const heightText = board.height.toFixed(2) + 'm';
// Draw width dimension if board is wide enough
if (width > 40) {
ctx.fillText(widthText, x + width/2, y + height/2);
}
// Draw height dimension if board is tall enough and board.x matches the calculated offset
if (height > 30 &&
(wallData.wall.shape === 'rectangular' ? board.x === 0 :
Math.abs(board.x - (board.y / wallData.wall.height) * (wallData.wall.width / 2)) < 0.01)) {
ctx.save();
ctx.translate(x - 5, y + height/2);
ctx.rotate(-Math.PI/2);
ctx.fillText(heightText, 0, 0);
ctx.restore();
}
}
});
// Restore context if we used clipping
if (wallData.wall.shape === 'triangular') {
ctx.restore();
}
// Draw dotted lines for cut boards after clipping is restored
cutBoardsInfo.forEach(info => {
ctx.save();
ctx.strokeStyle = '#666';
ctx.setLineDash([5, 5]); // Create dotted line pattern
ctx.beginPath();
// Draw vertical dotted line at the end of the cut board
if (info.board.width < info.wallData.board.width) {
const fullWidth = info.wallData.board.width * SCALE_FACTOR;
ctx.moveTo(info.x + info.width, info.y);
ctx.lineTo(info.x + fullWidth, info.y);
ctx.moveTo(info.x + info.width, info.y + info.height);
ctx.lineTo(info.x + fullWidth, info.y + info.height);
ctx.moveTo(info.x + fullWidth, info.y);
ctx.lineTo(info.x + fullWidth, info.y + info.height);
}
// Draw horizontal dotted line at the top of cut board for height cuts
if (info.board.height < info.wallData.board.height) {
const fullHeight = info.wallData.board.height * SCALE_FACTOR;
ctx.moveTo(info.x, info.y);
ctx.lineTo(info.x, info.y - (fullHeight - info.height));
ctx.moveTo(info.x + info.width, info.y);
ctx.lineTo(info.x + info.width, info.y - (fullHeight - info.height));
ctx.moveTo(info.x, info.y - (fullHeight - info.height));
ctx.lineTo(info.x + info.width, info.y - (fullHeight - info.height));
}
ctx.stroke();
ctx.restore();
});
}
function createWallSection(wallData, index) {
const section = document.createElement('div');
section.className = 'wall-section';
// Create wall title
const title = document.createElement('h2');
title.textContent = wallData.wall.name;
section.appendChild(title);
// Create dimensions div
const dimensions = document.createElement('div');
dimensions.className = 'dimensions';
dimensions.id = `dimensions-${index}`;
section.appendChild(dimensions);
// Create stats div
const stats = document.createElement('div');
stats.className = 'stats';
section.appendChild(stats);
// Create canvas container
const canvasContainer = document.createElement('div');
canvasContainer.className = 'canvas-container';
section.appendChild(canvasContainer);
// Create canvas element
const canvas = document.createElement('canvas');
canvas.width = 800;
canvas.height = 600;
canvasContainer.appendChild(canvas);
// Add mouse event listeners for board info
const boardInfo = document.getElementById('boardInfo');
canvas.addEventListener('mousemove', (event) => {
const rect = canvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
// Check if mouse is over any board
let found = false;
for (const boardRect of wallData.boardRects) {
if (x >= boardRect.x && x <= boardRect.x + boardRect.width &&
y >= boardRect.y && y <= boardRect.y + boardRect.height) {
const data = boardRect.boardData;
boardInfo.style.display = 'block';
boardInfo.style.left = (event.pageX + 10) + 'px';
boardInfo.style.top = (event.pageY + 10) + 'px';
boardInfo.innerHTML = `
Position: (${data.x_position.toFixed(2)}m, ${data.y_position.toFixed(2)}m)<br>
Size: ${data.width.toFixed(2)}m × ${data.height.toFixed(2)}m<br>
${data.is_cut ? 'Cut board' : 'Full board'}
`;
found = true;
break;
}
}
if (!found) {
boardInfo.style.display = 'none';
}
});
canvas.addEventListener('mouseleave', () => {
boardInfo.style.display = 'none';
});
// Get the canvas context
const ctx = canvas.getContext('2d');
// Draw wall
drawWall(ctx, wallData.wall);
// Draw boards
drawBoards(ctx, wallData);
// Draw windows (moved after boards)
drawWindows(ctx, wallData.wall);
// Add dimensions text first
let windowsInfo = '';
if (wallData.wall.windows && wallData.wall.windows.length > 0) {
windowsInfo = '<br>Windows:<br>' + wallData.wall.windows.map((w, i) =>
`Window ${i + 1}: Position (${w.left}m from left, ${w.bottom}m from bottom), Size: ${w.width}m × ${w.height}m`
).join('<br>');
}
dimensions.innerHTML = `
Wall dimensions: ${wallData.wall.width}m × ${wallData.wall.height}m<br>
Wall shape: ${wallData.wall.shape}<br>
Board dimensions: ${wallData.board.width}m × ${wallData.board.height}m
${windowsInfo}
`;
// Draw dimension lines and labels
ctx.strokeStyle = '#666';
ctx.fillStyle = '#666';
ctx.lineWidth = 1;
ctx.font = '12px Arial';
ctx.textAlign = 'center';
// Width dimension
const y = wallData.wall.height * SCALE_FACTOR + PADDING + 20;
ctx.beginPath();
ctx.moveTo(PADDING, y);
ctx.lineTo(PADDING + wallData.wall.width * SCALE_FACTOR, y);
ctx.stroke();
ctx.fillText(
`${wallData.wall.width}m`,
PADDING + (wallData.wall.width * SCALE_FACTOR) / 2,
y + 15
);
// Height dimension
const x = PADDING - 20;
ctx.textAlign = 'right';
ctx.save();
ctx.translate(x, PADDING + (wallData.wall.height * SCALE_FACTOR) / 2);
ctx.rotate(-Math.PI / 2);
ctx.fillText(`${wallData.wall.height}m`, 0, 0);
ctx.restore();
// Add stats to the stats div
stats.innerHTML = `
Total boards: ${wallData.boards.length}<br>
Full boards: ${wallData.boards.filter(b => !b.is_cut).length}<br>
Cut boards: ${wallData.boards.filter(b => b.is_cut).length}
`;
return section;
}
function renderWallSections() {
console.log('Starting renderWallSections...');
const wallSections = document.getElementById('wallSections');
if (!wallSections) {
console.error('Could not find wallSections element!');
return;
}
wallSections.innerHTML = '';
// Calculate totals across all walls
console.log('Calculating totals...');
const totalBoards = wallsData.reduce((sum, wall) => sum + wall.boards.length, 0);
const totalFullBoards = wallsData.reduce((sum, wall) => sum + wall.boards.filter(b => !b.is_cut).length, 0);
const totalCutBoards = wallsData.reduce((sum, wall) => sum + wall.boards.filter(b => b.is_cut).length, 0);
console.log('Totals calculated:', { totalBoards, totalFullBoards, totalCutBoards });
// Render each wall section
console.log('Rendering wall sections...');
wallsData.forEach((wallData, index) => {
console.log(`Creating wall section ${index}:`, wallData.wall.name);
const section = createWallSection(wallData, index);
wallSections.appendChild(section);
});
// Update total summary
console.log('Updating total summary...');
const totalSummary = document.getElementById('totalSummary');
if (!totalSummary) {
console.error('Could not find totalSummary element!');
return;
}
totalSummary.innerHTML = `
<h2>Total Summary</h2>
Total boards across all walls: ${totalBoards}<br>
Full boards: ${totalFullBoards}<br>
Cut boards: ${totalCutBoards}
`;
console.log('Rendering complete.');
}
// Only render if we have data
if (typeof wallsData !== 'undefined') {
console.log('Starting render with data...');
renderWallSections();
}
}
</script>
</body>
</html>